Content in This Guide. Science tells us that some children develop resilience , or the ability to overcome serious hardship, while others do not. Understanding why some children do well despite adverse early experiences is crucial, because it can inform more effective policies and programs that help more children reach their full potential. One way to understand the development of resilience is to visualize a balance scale or seesaw. Protective experiences and coping skills on one side counterbalance significant adversity on the other. The single most common factor for children who develop resilience is at least one stable and committed relationship with a supportive parent, caregiver, or other adult.
We designed these videos using several formats, including animation and live action, as well as formal interviews and personal stories. Our video catalogue has a variety of topics including understanding anxiety disorders in children and teens and attending a community workshop on Selective Mutism. We also present a series of videos hearing from youth about their real situations dealing with specific anxieties, like test anxiety, feelings of derealization, needle phobia, and more. There are also videos of adults talking about being in therapy. Finally, we also offer videos for new parents coping with postpartum anxiety. Anxiety Canada produced these videos to broaden your knowledge about anxiety and to enhance your management of anxiety.
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In recent years, major debates have emerged about the societal impact of video games and the effect they have on the people who play them. Among the disputes: whether men predominate in gaming; whether games portray women and minorities poorly; whether violent games promote aggressive behavior; and whether games encourage positive attributes such as problem-solving skills, communication and teamwork. Americans are relatively divided over whether there is a possible link between violent games and actual violence. The public is closely split on some other major debates surrounding the content of games and their impact on users.